Video Games: A report on the supply of video games in the
UK
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Summary
In January 1994 we were asked to investigate the supply
of video games in the UK. When the reference was made the
Director General of Fair Trading drew attention to concerns
about the price of games in the UK, particularly compared
with prices in other markets, to the arrange-ments for licensing
those wishing to publish games, and to distribu-tion arrangements
for video games.
The games are played through a console, either one that
has to be plugged into a television set or a portable machine
with its own built-in screen. The individual game to be played
is usually delivered through a cartridge inserted in the console,
although compact discs (CDs) are also beginning to be used
as the game medium.
Video games in their present form were developed in the
mid-1980s and supply has been dominated by two Japanese companies,
Nintendo Co Ltd (NCL) and Sega Enterprises Ltd (SOJ). Both
operate world-wide, with their largest markets in Japan and
the USA, and the video games business has been very profitable
to both. Through their two wholly-owned subsidiaries Nintendo
UK Entertainment Ltd (Nintendo UK) and Sega Europe Ltd (SOE)
the two companies supply virtually all the video games consoles
sold in the UK and about 40 per cent of the games software
played on them. The rest of the software is provided by third
party publishers. Since video game consoles and cartridges
both embody computer programs, microchips, circuitry and other
features which give rise to a range of intellectual property
rights (IPRs), these publishers obtain licences from NCL or
SOJ before publishing games on the Nintendo or Sega formats.
In total the UK video games market at retail level in 1993
was worth about £550 million.
We noted the recent downturn in the UK market and the deterioration
in the financial results of both the UK subsidiaries and their
parent companies, but think that the current market weakness
appears likely to be a temporary phase. We believe that Nintendo
and Sega remain well placed to retain their dominant position
in the market and to derive continuing profit from it.
We found two monopoly situations. SOE's UK market share
(38 per cent of combined console and games software trade
sales in the year ending June 1994) makes it a scale monopolist;
Nintendo UK's share was just below the necessary 25 per cent.
We also found a complex monopoly situation in the UK market,
based on practices pursued by both parent companies, as well
as Nintendo UK and SOE, most important-ly through the licensing
arrangements for software publishers, but also through the
pricing of software relative to hardware and through rental
arrange-ments. As the following para-graphs describe, our
consideration of the issues before us has led to a number
of adverse findings.
In the light of the complaints we had received about UK
prices, we carried out a study of retail prices of video games
consoles and software in the UK, USA, France and Germany.
This showed that for many video games the price differences
could be accounted for by different tax levels. When allowance
was made for varying levels of VAT and sales taxes, UK prices
for most games systems and software covered by the survey
were little different from those in the USA, Germany and France;
sometimes they were lower. However, for the important 16-bit
format, which accounts for about 60 per cent by value of hardware
sales, prices of both the Nintendo and Sega models were substantially
higher in the UK than in other countries.
Both Nintendo and Sega set prices so that margins are higher
on software than on hardware. We found that this discriminatory
pricing raises the total cost of games play to consumers and
inhibits the entry of new systems; it therefore operates against
the public interest. We linked the ability to operate such
pricing policies to the licensing arrange-ments for competing
software publishers, which emerged as the main focus of our
inquiry.
Although SOJ appears to apply its rules a good deal more
flexibly than NCL, both companies attach extensive conditions
to the licences they grant to third party publishers, limiting
the number of games that may be published, specifying approval
before publica-tion, and controlling packaging and presentation.
Most importantly, both companies control the manufacture of
cartridges. NCL stipulates that it undertakes the manufac-ture
of all licensed cartridges, although SOJ allows larger publishers
to arrange their own cartridge manufacture.
Both companies defended the restrictions in their licence
agreements as necessary, first to ensure a high quality of
software for their formats and thus to protect their brands,
and secondly to secure a proper reward for their innovations.
We did not accept the argument that the detailed conditions
in the licences are required to maintain the quality of games
software. We agree that NCL and SOJ are entitled to remuneration
for their IPRs. These are being taken, wholly by NCL and substantially
by SOJ, through the charges they make for the cartridges they
supply. Our inquiries into the cost of cartridge manufac-ture
indicated that both companies earn very high margins from
this source. We concluded that the remuneration taken by both
companies through their supply of cartridges to third party
publishers is excessive and raises the price of all software
to consumers.
We also found that the conditions relating to limits on
numbers of games published, prior approval of games, packaging,
etc, and require-ments that NCL and SOJ arrange the manufacture
of cartridges, all have the effect of raising the price of
games to consumers and therefore operate against the public
interest.
We also found that certain provisions in Nintendo UK's terms
and conditions to retailers (which were withdrawn during the
inquiry), requiring them to stock all Nintendo products and
to give them as much display space as any other video games
products, operated against the public interest.
Both companies restrict the rental of their games. Nintendo
UK prohibits any form of rental. Although it takes no steps
to enforce the prohibition, many retailers therefore do not
offer Nintendo games for rental. SOE operates a rental scheme
which was the subject of a number of complaints, mainly about
the payments required from retailers admitted to the scheme
and the way it was policed. At a late stage in the inquiry
SOE indicated to us that it was contemplating major changes
in its approach to rental but that it was not yet in a position
to publish details. We based our appraisal on SOE's existing
rental system. We found that both companies' rental policies
restricted consumers' opportunities to try out games and to
make informed purchases and, therefore, operated against the
public interest. We also found against some of SOE's practices
in operating its current rental scheme.
As we have identified the licensing arrangements as the
main factor making for relatively high software prices, we
consider that the appropriate remedy lies in modifying these
licences. We recommend that a number of licence conditions
(see paragraph 1.10) should be removed, and in particular
the require-ment that the licensor arrange or control the
manufacture of cartridges. If this does not prove possible
some form of price control may have to be considered, in spite
of the difficulties we recognize in operating such controls.
We also recommend that restrictions on rental be removed
and that games soft-ware supplied by Nintendo UK or SOE be
freely available for rental, if necessary on payment of an
appropriate royalty.
The parties argued that for various reasons-eg extra-territori-ality
and the UK's EC obligations-most of our proposed remedies
could not be implemented. It is for the Secretary of State
to appraise these arguments on the powers available to him.
We do not believe the limitations on his freedom are as severe
as has been suggested.
We have referred elsewhere in this report to other inquiries
in which this Commission has considered the interaction between
competition policy and IPRs, and to the provisions in UK and
EC law which bear on this question. The present inquiry has
provided additional evidence of the complex issues involved.
We suggest to the Secretary of State that he should draw our
report to the attention of other competition authorities,
so that its findings can be taken into account in further
consideration of those matters.
Full text
Contents |
Part I |
Summary and Conclusions |
| Chapter
1 |
Summary |
| Chapter
2 |
Conclusions |
Part II |
Background and evidence |
| Chapter
3 |
Background |
| Chapter
4 |
The Market for Video Games |
| Chapter
5 |
Prices |
| Chapter
6 |
The companies and their financial performance |
| Chapter
7 |
Views of Nintendo |
| Chapter
8 |
Views of Sega |
| Chapter
9 |
Other views |
| |
List of signatories |
Appendices |
|
| (The numbering of the appendices indicates
the chapters to which they relate) |
| 1.1 |
Conduct of inquiry |
| 4.1 |
RSL survey of Consumers |
| 4.2 |
Main Features of selected games hardware and software
available in the UK |
| 4.3 |
Information on Software publishing |
| 4.4 |
The Nintendo and Sega sotware licensing arrangements
|
| 4.5 |
Technical aspects of consoles and cartridges: country
differences |
| 4.6 |
Nintendo Uk trading terms and policies |
| 4.7 |
Excert from Sega rental licence |
| 4.8 |
Sega letters to retailers |
| 5.1 |
Nintendo trade price list, March 1993-software |
| 5.2 |
BMRB International survy of retail prices, May 1994 |
| 6.1 |
Sega UK: results by product catergory |
| 6.2 |
Major retailers of video games who provided financial
information |
| 6.3 |
SOJ manufacturing costs and prices |
| Glossary |
|
| Index |
|
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